Star Wars Ancient Fears is a mod for Distant World Universe, created by a group of fans led by HyruleExplorer.
Distant Worlds Universe
So today is the day I'm releasing my very first mod ever YAY! I've been a huge Star Wars fan for years now and always dreamed of playing my favorite species from the SW Universe in my favorite 4x game. Unfortunately none of the existing Star Wars mods offered what I really wanted - as much Star Wars species as possible!
Star Wars: Ancient Fears Ver. 1.0 Jun 24 2014 Full Version 10 comments. Version 1.0 of the 'Star Wars: Ancient Fears' Mod for Distant Worlds: Universe. The Mod is set 15 years after 'Episode VI: Return of the Jedi' and includes.
Star Wars: Ancient Fears - Ver. 0.8 Mod Posted about 6 years ago; 5 downloads; Welcome to the 'Star Wars: Ancient Fears' mod, ver 0.8, made from the 'Distant Worlds Extended' mod by Haree78, and different pieces from lordxorn, tjhkkr and donkuchi. I also used Das24680's 'Chrome Mod'.
Feb 01, 2015 The Distant Worlds Universe-Star Trek, The Picard Era MOD Rev 2. Has now been released in the Distant Worlds forum at Matrix Games. Visit the forum here.
This is a very basic introduction to a few concepts in Distant Worlds Universe. I am giving recommendations for beginners that are playing as humans, starting a pre-warp society without ships or bases to begin. This is where I recommend starting your DW experience.
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2Buildings
3Ships
4Diplomacy
5Research
6Economy and Money
Create a new game
This will give you a good basic game setup for beginners to learn Distant Worlds Universe from the ground up.
Playstyle (page 1)
Custom game as standard empire
The Galaxy
Make sure all is set to normal then edit the following
Pirates: none
Star Amount: Standard
Physical Size: Medium
Expansion: Pre-Warp
Aggression: Optional (peaceful for first time)
Difficulty: Optional (easy for first time)
Colonization and Territory
Use defaults and recommended settings
Race Screen
Human
Your Empire Screen
Home System: Normal (excellent for first game)
Size: Starting
Tech level: Pre-Warp
Government: Republic
Other Empires
Auto generate 10 empires
Victory Conditions
Territory: 30%
Population: 30%
Economic: 30%
Allow race specific victory conditions
Buildings
Custom Designs
You do not need to use custom designs, but they will make you win harder.
Baby Space Port (builds MUCH faster, good for new worlds)
Copy the design of a small space port
delete all weapons and armor
save as 'baby space port'
When you get Medical Center and Recreation Center, include them in this design!
Planetary Wonders
Work in progress
Research Facilities
Build 1 research facility to start- hightech or energy
Build 1 of each type of research facility at your home planet before you colonize more
Never build more than 1 type of each facility at your world
Use the button on the left 'Potential research locations' to find NEARBY planets to build stations at
Distant Worlds Universe Star Wars Mod 2
Space Ports
You can Retrofit any space port to a larger one by right clicking
Start with a small space port to get your ships out fast, then retrofit to a larger space port
Ships
Construction Ships
Build two construction ships immediately and send them to the closest worlds to build mining stations
When you get hyperdrive technology finished researching build a third construction ship
Build up to 1 construction ship per planet from now on, they will travel as needed
Exploration
Send your first two ships to the planets in your system with 3 white squares near the icon then let them automate
The 3 squares indicates ruins and one of them contains hyperdrive technology (warp field precursors)
After you have hyperdrive, ramp up to 8 exploration ships
Diplomacy
Pirates
Pay off pirates at the beginning of the game, up until you colonize your second world
The pirates will build pirate bases at your worlds eventually if you maintain protection arrangements
Research
I recommend a focus on these areas
Distant Worlds Universe Star Wars Mod 1 12 2
Weapons Research
Beam Weapons - good for stations and ships
Fighters - good for defense bases and space stations
Energy Research
Energy Collectors - First order of business, allows ships to collect energy bypassing reactors
Space Construction - Do the first couple of these after hyperdrive
Hyperdrive - Very very important or all your ships are slow
HighTech Research
Medical Systems - For population growth
Entertainment Systems - For population happiness (increases growth too)
Economy and Money
Tax Rate
Tax rate is not for getting more money- it is to balance civilian vs state spending
The lower the tax rate, the faster your population grows
If you lower the tax rate, you still get that money when civilians spend it on ships
Early Game: Tax rate balances civilian ship building with state ship building, you want it VERY low to get population
Later Game: You use tax rate to force people to migrate to new worlds. High tax on homeworld and low tax on new worlds
External Links
Matrix Games Forums Beginner Tips
Distant Worlds Universe Star Wars Mod Minecraft
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